Today's questions - getting back to whether stuff in old posts is still relevant, or whether things have been fixed by now.
- do I still need full radar coverage of the planet by end of the first year? if so, I need to get cracking on bases.
- does the Snake still have lots of holes that enemy can see & shoot into?
- not seeing Jack token missions, nearly all bounties have been mutant alliance. is that RNG? I don't have enough Jack tokens to even unlock Confed gear (although I have had some eagles drop, and can make the ammo).
- is healing or shakeup ceremony still the only way to get/train bravery? I seem to have a bunch of gals stuck around 50/60 bravery, plus I'd like to get some Locknars to gain bravery to use for pilots.
1. Need is a strong word. I play pretty conservatively with base expansion and never reach full coverage by the end of year 1. Heck sometimes I don't even get a second base by the end of year 1, I like to wait until I can get large barracks to avoid having to do future renovations work. Some people will probably swear by it but unless you're using outposts, radar coverage ain't cheap. Then again, I didn't feel global coverage was as important in ufo defense as most people make it out to be so your mileage may vary. You're definitely far from completely screwed if you don't have it by the end of the first year though.
2. Don't think anything changed but honestly I don't think it was ever too bad. Really no reason to hang out in the cockpit areas which have the majority of the holes. If you end your turn in one of them, you're a lot more likely to get shot. Smoke screens can help mitigate it too.
3. Yes it's rng. Note that one can get some items leading to tokens through missions not marked as bounty missions as well (like ninja badges which are pretty much guaranteed from any fight with Sky Ninjas).
4. That was never the only way to train bravery (unless you mean what is currently available to you and even then I'd argue no). You could also get it through Wench/Seductress abilities, ropes, piloting a successful dogfight, and last but not least,
the old xcom 1 method. There's probably additional items and abilities that train bravery similar to ropes and the Wench/Seductress outfits but I don't know them off the top of my head. A somewhat easy way of training bravery is, once you have steady access to hallucinogenic gas grenades via Contact:Smugglers is to repeatedly use them on your own (preferably unarmed) troops. Of course, given the likelihood of panic, I'd only consider it on an easier mission like a Watch Tower.