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Messages - FG

Pages: [1] 2 3 ... 11
1
XPiratez / Re: [MOD] FG's Piratez Kill Flags 1.0
« on: November 09, 2019, 05:34:08 pm »

2
XPiratez / Re: [MAIN] XPiratez - J10 - 28 Dec - Christmas Underground
« on: December 29, 2018, 08:04:58 am »
New version uploadeded. Have funs, nya.
Much Appreciated! :)

3
XPiratez / Re: [MOD] FG's Aviator Icons Pack 1.1
« on: December 27, 2018, 09:00:48 am »
Thanks for the Feedback. New art and some changes incoming for 1.2 upd.

4
XPiratez / Re: Bugs & Crash Reports
« on: December 10, 2018, 10:45:39 pm »
Snipe.

There is a little problem. The Watchtower.

5
XPiratez / Re: Bugs & Crash Reports
« on: December 10, 2018, 06:06:55 pm »
https://imgur.com/a/racZZLT

Dead-end without airmobile equipment.

6
XPiratez / [MOD] FG's Aviator Icons Pack 1.1
« on: December 07, 2018, 08:53:45 am »
Vessel armaments custom art assets for X-Piratez. 49 icons in total.
REF: EVE Online

Preview from v1.0:
https://imgur.com/a/RJ0vvZz
https://imgur.com/a/krLMHki
https://imgur.com/a/Z8CJ0aX

DOWNLOAD LINK: http://spacesim.net/xpiratez/mods/FG_AviatorPack_1.1.zip

HISTORY:
1.1
 - all icons updated with new color palette (specially for XPZ)
 - several new icons

8
XPiratez / Re: Uses of the riot grenade?
« on: November 27, 2018, 06:47:48 pm »
Code: [Select]
  - type: STR_RIOT_GRENADE
    categories: [STR_BAT_CAT_THROWN, STR_BAT_CAT_SMOKE, STR_BAT_CAT_STUN, STR_BAT_CAT_STUNWEAPON, STR_BAT_CAT_INFILTRATION]
    requiresBuy:
      - STR_BOUNTY_HUNTING_PRIZE_MILITARY_SUPPLIES
      - STR_RIOT_GRENADE
    size: 0.1
    costBuy: 3000
    costSell: 1000
    weight: 5
    bigSprite: 981
    floorSprite: 310
    handSprite: 1600
    fuseType: 0
    power: 72
    damageType: 6
    damageAlter:
      ToTime: 1.5
      ToHealth: 0.75
      SmokeThreshold: 10
    costPrime:
      time: 33
    costThrow:
      energy: 10
      time: 30
    flatThrow:
      time: true
    costUnprime:
      time: 25
    unprimeActionName: STR_UNPRIME_GRENADE
    battleType: 4
    blastRadius: 5
    invWidth: 1
    invHeight: 2
    armor: 250
    attraction: 8
    listOrder: 14195

stats:
Quote
    power: 72
    damageType: 6
    damageAlter:
      ToTime: 1.5
      ToHealth: 0.75
      SmokeThreshold: 10

Fuse type:
https://www.ufopaedia.org/index.php/Ruleset_Reference_OXCE%2B_(OpenXcom)
fuseType: 0 (can prime, set fixed time of 0 turns.)

Changes like:
ToHealth: 0.75 > 0.3
fuseType: 0 > -2

can make Riot grenades great again :)

10
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 26, 2018, 10:38:32 am »
What does these SC and WP letters stand for?

SuperConductive and White Phosphorus munitions.

11
XPiratez / Re: Bugs & Crash Reports
« on: November 25, 2018, 10:15:30 pm »
Also in a ratmen rodeo i've encountered zombies, it is that intended too? See attachments :)

There is a small chance (5%) that zombies spawn here.

13
XPiratez / Re: [MOD] FG's Piratez Kill Flags 1.0
« on: November 24, 2018, 04:23:55 pm »
Is there a way to have both the national flag and the kill flag appear?
Ask here: https://openxcom.org/forum/index.php/topic,5767.msg96571.html

14
XPiratez / [MOD] FG's Ambient Sounds 1.1
« on: November 23, 2018, 01:16:05 pm »
Ambient Sounds mod adds new sounds to various biome locations.

Update 1.1:
 - Unique ambient for Ghoul town (acid rain)
 - Custom heavy smog SFX
 - Various optimizations to reduce memory usage
 - Various volume tweaks

v 1.1: https://youtu.be/o9xUJiKO0Uw
v 1.0: https://youtu.be/Hf_Lezv47Vw


DOWNLOAD LINK: http://spacesim.net/xpiratez/mods/FG_Ambient_1.1.zip

15
There is an issue with OXCE 5.1, "extraSounds" and RAM allocation.

i've just added ~50 ambient sounds with "extraSounds/type: BATTLE.CAT" (ogg format, about 100mb in total).

And Main menu/X-Piratez 99j8 WITH "ambient sounds 100mb" mod consume MUCH MORE RAM. ~1500+mb!

For example, OXCE 5.1 (main menu/X-Piratez 99j8 without "ambient sounds" mod) eat something like 250mb RAM

A few tweaks later (27 files in ogg format, 29mb in total):
Main menu/X-Piratez 99j8 WITH "ambient sounds 29mb" consume ~820+mb.


It would be nice to change the way it works with memory.


p.s.: Mod prototype for testing purpose (17mb): http://spacesim.net/xpiratez/mods/FG_Ambient_1.1.zip

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