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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4173410 times)

Offline ivansanchez

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6420 on: November 25, 2018, 05:07:16 am »
What are the different ship gun classes? I find it hard to figure out when a gun will say "light" in its description, but some not-so-obvious abbreviation in a ship's description.

"LT" stands for "Light", "HV" stands for  "Heavy", and "MS" stands for "Missile". "STC" is something different that you'll need to research.

Also, just saw there's a new version out. Is it possible to use my current saves with newer versions?

Usually yes. Do check the post titled "Upgrading saves between versions" to see if any tweaks are needed. For what it's worth, I just upgraded to 0.99J9 from 0.99J8 on a mid-late game and everything seems to work without any problems.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6421 on: November 25, 2018, 05:10:53 am »
Dear Dioxine, thank you and bless you for the change of nuke-things. No more losing a crew in one turn. Yes, I want to nuke them back but the balance is good.

??? I did not change the nukes. Or am I going mad...?

The new cover art is also used in the voodoo training screen, and the palette changes are kinda making my eyes hurt. Would it be possible to tweak those?

The game uses one and the same picture for all these things, so, no, I don't think so. Unless there is some way I don't know. Still worth it IMO.

Offline FG

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6422 on: November 25, 2018, 06:58:40 am »

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6423 on: November 25, 2018, 12:54:08 pm »
Sweet!
Haven't had a chance to download it yet, but one question: Do I still need 10 Hypno Panels for the VooDoo School? I just got 24 from your friendly neighbourhood academy and I wonder if I should wait building new schools because I could get three if they only need 8 now.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6424 on: November 25, 2018, 05:35:51 pm »
...Do you really think I care, or even remember? :)

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6425 on: November 25, 2018, 06:30:23 pm »
No. :D
But maybe someone else. Anyway, I downloaded and can have a look.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6426 on: November 25, 2018, 09:33:01 pm »
I'm using a customzied StatStrings file, where i have different classes. One of them is a scout class that requires 80+ energy, and the improved version of that class is recon, with 120+ energy. Problem is that if the given gal don't fit into any of the former classes, they will ALWAYS become recon, even when they don't have 120+ energy. Can someone take a look at my file and tell me why this is?

niculinux

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6427 on: November 26, 2018, 09:59:12 am »

0.99J9 24-Nov-2018
[...]
- New Ammo: Flintlock SC-Balls, Flintlock WP-Balls


What does these SC and WP letters stand for?

Offline FG

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6428 on: November 26, 2018, 10:38:32 am »
What does these SC and WP letters stand for?

SuperConductive and White Phosphorus munitions.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6429 on: November 27, 2018, 01:28:45 am »
And if you're wondering about those, they translate to electric and fire damage respectively.

magus1

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6430 on: November 27, 2018, 03:51:44 am »
Dear Dioxine, in reply to the thing I said about nukes, I am still running J5 and I have not had nasty nukers wiping out my squads. Also, where I used to collect baby nukes for fun and fire them back, I have just obtained only 4 and I am up to 2606.

Secondly, no alien bases detected at all, which is a good thing but curious.

I hope this makes sense.

Love,

Maggie

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6431 on: November 27, 2018, 03:58:50 am »
Dear Dioxine, in reply to the thing I said about nukes, I am still running J5 and I have not had nasty nukers wiping out my squads. Also, where I used to collect baby nukes for fun and fire them back, I have just obtained only 4 and I am up to 2606.

Secondly, no alien bases detected at all, which is a good thing but curious.

I hope this makes sense.

Love,

Maggie

There was a bug in previous versions, that prevented enemy bases being built.  It sounds like you are suffering from that.   Baby nukes are extremely common on the Supply Ships that visit enemy bases every month.  I have 4 bases in my 2602 campaign, and I've harvested tons of nukes.

I highly recommend upgrading your campaign to get the bug fixes that are provided with each release.

magus1

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6432 on: November 27, 2018, 04:09:03 am »
Thankyou Ivan! It probably explains my lack of progress too.

XXX

Maggie

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6433 on: November 27, 2018, 11:11:14 pm »
What are the requirements for bughunt to be activated? It has happened several times after a 25 or something turns, but i had a base defense where it never turned on (the battle lasted 150 or so turns).

Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6434 on: November 28, 2018, 01:24:44 am »
What are the requirements for bughunt to be activated? It has happened several times after a 25 or something turns, but i had a base defense where it never turned on (the battle lasted 150 or so turns).

If I remember correctly it's 15 turns atleast and two-three enemies left.