I have a number of tweaks that I use while playing Piratez. They are minor enough that I keep them in their own mod folder and just add or remove rulesets as necessary.
The following adjustments are included here:
- ( Deprecated in v.6 as this was mainstreamed by Dioxine) : Dont Hide Mines This allows the player to see any mines they place on the mini-map but does not reveal traps that are spawned on the maps.
- Make Grenades Great This removes some of the accuracy penalty associated with throwing grenades out of sight.
Spoiler:
schema:
# Hand Grenades. Up to 4 weight. Designed to be thrown accurately. (Through a window from 20 m. This comes from my memories of grenade training as part of Army basic Training.)
# Lets go with No-LOS penalty of 80 for these
# Explosive Bundles. 5 to 8 weight. Designed to be tossed and then the soldier has to clear the immediate vicinity. (Into a bunker or tank hatch like a satchel)
# Lets go with No-LOS penalty of 70 for these. They are still heavy enough that throwing them far, and thus out of sight, is challenging.
# Demo Charges. Super heavy (over
. Extremely powerful blast (200+?)
# no-los penalty of 60? most peeps drop these anyway.
# Instant explosive grenade likes
# Molotov, Black Powder, etc. Mechanically are single-shot expendable arcing weapons.
# Use similar weight based values above
- Arcing Training Adjust - Changes weapons that fire arcing shots like grenade launchers from training firing accuracy to either training firing or throwing.
- Cavehunt Convenience - Adds a simple project that allows manufacturing all the components for a cavehunt as well as completing the hunt itself.
- Advanced Slave Manufacturing - Allows simpler batch manufacturing of Yeomen, Drone Herders, and Super Maids.
- Streamlined Slave Manufacturing - Allows simpler slaving of the ubiquitous Savvy Girl by adding the needed whip into the project cost. Now includes Ninjas, Nomads, and Pestcontrollers.
- (Deprecated in v.6 as this was mainstreamed by Dioxine: Rank Names for All - provides simple rank names for the auxiliary soldiers in xpiratez. Lokknar (Gobbo Gurl), Slaves (Slaveboy), Peasants (Peasant Gal), Syns (Synth Babe))
- No Zombie Mansions - NOT APPROVED BY DIOXINE: Removes Zombies from the possible Mansion occupants.
You can use the whole batch by installing the attachment like any other mod, or customize it to your desires by removing any of the individual rulesets.
ChangeLog:
v 0.6 Added No Zombie Mansions. Deprecated Ranks for All.
v 0.5 Rank names for non-promotable soldiers (Lokknar, Slaves, Peasants, Syns)
https://openxcom.org/forum/index.php/topic,6331.0.html.
v 0.4 added Super Maid to advanced slave mfg. Added in Streamlined Slave MFG to include Ninjas, Nomads, and Pestcontrollers.
v 0.3 added Savvy Girl with Whip
Other tweaks that I use are standalone mods that you can find in these threads:
Streamlined Armor Manufacturing: allows for making armor from components without intermediate steps.
Streamlined Vehicle Production: These recipes allow producing the entire vehicle in one project by including all sub-components by manufacture or purchase.
Unified Uniform Production Names: unifies armor names across manufacture and equipping, etc.
Simplified Endgame (Quality of Life): allows for batch manufacture of endgame armor and lower costs for final craft.
Reversed StatStrings for Multiple Soldier Types: allows for statstrings to account for different soldier types.
Soldier Type Statstrings identifies your different soldier types after their name.