OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: ivandogovich on June 08, 2018, 12:47:06 am

Title: [MOD] Ivan's X-PirateZ Tweaks (v.6 No Zombie Mansions)
Post by: ivandogovich on June 08, 2018, 12:47:06 am
I have a number of tweaks that I use while playing Piratez.  They are minor enough that I keep them in their own mod folder and just add or remove rulesets as necessary.

The following adjustments are included here:


You can use the whole batch by installing the attachment like any other mod, or customize it to your desires by removing any of the individual rulesets.

ChangeLog:
v 0.6  Added No Zombie Mansions.  Deprecated Ranks for All.
v 0.5  Rank names for non-promotable soldiers (Lokknar, Slaves, Peasants, Syns) https://openxcom.org/forum/index.php/topic,6331.0.html.
v 0.4  added Super Maid to advanced slave mfg.  Added in Streamlined Slave MFG to include Ninjas, Nomads, and Pestcontrollers.
v 0.3  added Savvy Girl with Whip

Other tweaks that I use are standalone mods that you can find in these threads:

Streamlined Armor Manufacturing (https://openxcom.org/forum/index.php/topic,5199.0.html): allows for making armor from components without intermediate steps.
Streamlined Vehicle Production (https://openxcom.org/forum/index.php/topic,6608.0.html): These recipes allow producing the entire vehicle in one project by including all sub-components by manufacture or purchase.
Unified Uniform Production Names (https://openxcom.org/forum/index.php/topic,5713.0.html): unifies armor names across manufacture and equipping, etc.
Simplified Endgame (Quality of Life) (https://openxcom.org/forum/index.php/topic,5736): allows for batch manufacture of endgame armor and lower costs for final craft.
Reversed StatStrings for Multiple Soldier Types (https://openxcom.org/forum/index.php/topic,6311.0.html): allows for statstrings to account for different soldier types.
Soldier Type Statstrings (https://openxcom.org/forum/index.php/topic,6353.0.html) identifies your different soldier types after their name.
Title: Re: [MOD] Ivan's X-PirateZ Tweaks
Post by: The Think Tank on June 08, 2018, 12:57:15 am
Always nice to have more QOL changes! I'll probably be installing this on my next run-through of the Campaign.
Title: Re: [MOD] Ivan's X-PirateZ Tweaks
Post by: bouchacha on June 08, 2018, 02:26:42 am
I'm a big fan of your mods Ivan
Title: Re: [MOD] Ivan's X-PirateZ Tweaks (now with more slaves)
Post by: ivandogovich on June 21, 2018, 05:55:44 pm
Update to the mod:

Just worked up another tiny convenience mod that simply includes the cost of the whip in the project to create a slave maid from the Savvy Girl. 

After that I found three others and added them Savvy Girl's whip, Ninja Gal (Mutant Meat), Pest Controller (Porn), Nomad (Crack)

To update, either down load the whole .zip from the OP, or  just drop the attached file in the mod's ruleset file to use it. 
Title: Update: [MOD] Ivan's X-PirateZ Tweaks (v.5 ranks for all)
Post by: ivandogovich on June 28, 2018, 11:24:20 pm
Rank Names for All - provides simple rank names for the auxiliary soldiers in xpiratez. 
(https://media.discordapp.net/attachments/217792132633591809/461983666420056077/unknown.png)

Just attaching the ruleset for this tweak separately to this post as well.  Otherwise its bundled in the package in the OP.

Note that this requires a newer version of OXCE+ than the one delivered with 99J2.  You will need 6-20-2018 (https://lxnt.wtf/oxem/builds//ExtendedPlus/Extended+-3.10a-f4b68ad09-2018-06-26-win32.7z) or later for this to work.
Title: Re: [MOD] Ivan's X-PirateZ Tweaks (v.5 ranks for all)
Post by: Meyow on June 29, 2018, 07:16:52 am
New version, Nyce!
Title: Re: [MOD] Ivan's X-PirateZ Tweaks (v.5 ranks for all)
Post by: Dioxine on June 29, 2018, 12:35:35 pm
I'm adding the rank names to the main build next ver. Good job! Although Syns don't need special rank, since they rank normally like Gals :)
Title: [MOD] Ivan's X-PirateZ Tweaks Updated: v.6 No Zombie Mansions
Post by: ivandogovich on September 28, 2018, 03:51:45 pm
v 0.6 
 - Added No Zombie Mansions.  This is NOT APPROVED BY DIOXINE.  Zombies have a 5% chance of spawning in Mansions normally.  My feeling is that Mansions are enough of a challenge just the way they are, so this ruleset removes their chance to spawn in Mansions.
 - Deprecated Ranks for All.