Nope, the mod REALLY doesn't work with the Exe (well at least back then when i tried), i had strange black squares over all inventory screens of all armors.
That's not the exe fault tho.
Those graphical glitches were caused by incorrect palettes.
(and yes, it "worked" in vanilla exe, but only by accident, not by design)
After fixing the image palettes, everything works fine.
To see what I mean, here's a similar example from Area 51 mod:
https://openxcom.org/forum/index.php/topic,4702.msg82679.html#msg82679Yes, and dont forget about "clipsize: -1" for melee weapons.
That's also not a bug, it's correct this way.
The fact that it "works" in vanilla is again a lucky coincidence, not by design.
"clipSize: 0" for melee (or any) weapons is simply wrong... and will eventually cause division by zero errors...
Also note that all melee weapons in UFO and TFTD rulesets have "clipSize: -1"... as it must be.
Why do you want to do it different??