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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.51)  (Read 442307 times)

Offline Lobsterman Bait

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #105 on: November 26, 2017, 01:00:31 pm »
First of all, thank you for making this mod. I really like the way you have to grow your organisation from scratch as well as most of the nifty new stuff. That said, as someone has mentioned before, it still needs polishing both regarding bugs and gameplay balance.

One prominent bug I noticed is that laser weapons seem to do no damage. Looking in the UFOpedia, their damage type is listed as UNKNOWN, which is where I believe the root of the problem lies.

Anyway, this mod has a lot of potential and I hope you don't give up on updating it.

EDIT: I've done some more testing - Lasers do normal damage to terrain, but none to units of any sort.
« Last Edit: November 26, 2017, 01:15:59 pm by Lobsterman Bait »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #106 on: December 18, 2017, 03:39:14 pm »
Sorry for my missing. I am not forget about mod, I am in a place where is no internet. Maybe close to new year i will return home and upload a new version. Thanks for waiting.

And here i am again. Greetings my friends, it is nice to be connected again.
Update is on the way, i need only to pack 'em up.

to Zane Wolfe:
questions 1 - 4 fixed. Thanks for feedback.
About biolabs - they must be like this. They are not improved lab, but expensive facility, needed for many research and manufacturing projects.
Did you mean SWS Aqua jet torpedoes or Torpedo Launcher ammo? Nevermind, i rebalanced them both. :)
Acid gun and Sonic sniper rifle... yes indeed, they are useless in original game, but here ou will find enough armored targets for them. But thanks for feedback about accuracy, it is fixed now.
Thanks again for feedback.

to Dwarmin :
Thanks, but texts are pretty changed at this moment. Maybe when i upload neww version, you will look at it?


to Lobsterman Bait:
Are you sure you use OXCE+ ?

Upd:

Version 2.05 is up (at last).

Changelog:
 - Archive contains full packgage. Just unrar and copy original TFTD files into "TFTD" folder.
 - Added 4 new races with new units and their own terror units.
 - Added 9 (or close to that) new weapons.
 - Added new armors, including shielded ones.
 - Some alien units also gain shields.
 - Added 5-6 types of missions, like alien floating barge and defense of military base with the help of soldiers.
 - Multiple rebalancing changes. Like lobsterman has more armor and less health.
 - Many ufopedia pics.
 - Many changes in research tree.
 - Multiple fixes.
 - Improved english translation, thanks to long6oarder.
 - Graphic updates: animated terrain, fixed "artifact site" groundblocks, etc. Also added previews for armor and SWS in craft equipment screen.

Known bugs:
 - Savegames are not compatible. (Sadly, because of that same armor previews. You can delete a part called #previews in ExtraSprites.rul to continue your game, but i suggest to begin new one)
 - Floating bug with CTD when one of your units are taked under control by enemy. I think - it is not because of mod, but because of some exe bug.

Download link: MediaFire

Screenshots:
« Last Edit: December 20, 2017, 03:57:24 pm by Nord »

Offline ionych1972

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #107 on: December 21, 2017, 10:08:55 am »
Unfortunately, game crashed every time when I try to build "nonstandard" facility - corridor, large GS or large LQ.  :(
Message: [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Standard facilities builded without problems.


Clean install of
openxcom_git_master_2017_12_20_2026
2017-10-10-OpenXcomExPlus39c
TWoTS_2_05_Win.

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #108 on: December 21, 2017, 11:14:28 am »
Clean install of
openxcom_git_master_2017_12_20_2026
2017-10-10-OpenXcomExPlus39c
TWoTS_2_05_Win.

Hi,

please do not install "openxcom_git_master_2017_12_20_2026" or any other version of OpenXcom before installing OXCE+.

OXCE+ can (and should) be installed as standalone... it contains all necessary files.

The issues you are experiencing are (probably) caused by mixing of files between OpenXcom and OXCE+

M.

For more info: https://openxcom.org/forum/index.php/topic,5258.0.html

Offline ionych1972

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #109 on: December 21, 2017, 12:46:25 pm »
Still the same problem. This time just mod and original UFO and TFTD files...

Offline Dwarmin

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #110 on: December 21, 2017, 06:55:40 pm »
Awesome.  ;D

Working on the new strings right now.

--- posts merged ---

Found one thing you can fix on your end, you will probably want to split up the section on 'Old Alien Flight Records' into two separate entries. Right now you can only see half before the text before the entry runs out of room, though that might just me playing with a smaller screen?

Edit: Here's a new strings file with some fixes. I didn't make much stuff up this time, the English translation was much easier to work with.
« Last Edit: December 21, 2017, 09:50:39 pm by Dwarmin »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #111 on: December 22, 2017, 11:02:17 am »
Still the same problem. This time just mod and original UFO and TFTD files...
Found it. Dumb error, will reupload mod today. And now old savegames will work!
Thanks for report.

To Dwarmin: yep, does not fit. It is needed to cut one or two words out. :)

niculinux

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #112 on: December 22, 2017, 03:46:08 pm »
Found it. Dumb error, will reupload mod today. And now old savegames will work!
Thanks for report.

To Dwarmin: yep, does not fit. It is needed to cut one or two words out. :)

Hello there! don't know if the upload hass been done yet, bu the game always crashes (segmentation fault) when i try, building a new base, placing a corridor (E-W) as in the screenshot attached. Also, luckyly got a saved game :)

Edit: log seems to say nothing usefule:

Code: [Select]
[22-12-2017_14-42-52] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[22-12-2017_14-43-39] [FATAL] OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.
« Last Edit: December 23, 2017, 12:53:30 am by niculinux »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #113 on: December 22, 2017, 08:58:19 pm »
Here is quickfix:MediaFire
Replace this file in the "Ruleset" folder.

Old savegames will work now, and all facilities are available to build (with proper research, of course).

Main file will be updated now with english translation, corrected by long6oarder.

niculinux

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #114 on: December 23, 2017, 03:34:58 pm »
Ma ny thnaks but game crashed on mission "suspicious shore settlement" as the creenshot says

log:
Code: [Select]
[23-12-2017_14-31-31] [FATAL] A fatal error has occurred: vector::_M_range_check: __n (which is 28) >= this->size() (which is 6)
[23-12-2017_14-31-39] [FATAL] OpenXcom has crashed: vector::_M_range_check: __n (which is 28) >= this->size() (which is 6)

got a ave, but before mimssion spawns

edit: gonna try donwload the updated verison with correct english srings  by long6oarder
edit 2: provided svade game during the mission. may be a problm map
edit 3: tried the updated version but the problem persists. Let's hope fixes by a new version. Cheeers
« Last Edit: December 23, 2017, 09:42:47 pm by niculinux »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #115 on: December 24, 2017, 01:58:33 pm »
Sorry, niculinux i can not reproduce it. Maybe you can say in which moment ctd happens, like "when i shoot" or "when i end my turn"?

niculinux

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #116 on: December 24, 2017, 10:01:34 pm »
Sorry, niculinux i can not reproduce it. Maybe you can say in which moment ctd happens, like "when i shoot" or "when i end my turn"?

It happens.when shooting, as soon i press the left mouse button once aimed.an enemy, as far as i remember :'(

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #117 on: December 25, 2017, 03:15:44 pm »
Still nothing... A bug repeats each time? Can you provide a savegame just before it?

Offline Dwarmin

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #118 on: December 27, 2017, 07:26:37 pm »
Oops, seems you missed the edit of my last post.  ;D

I ran through the updated strings anyway again, and applied the spelling fixes from before, along with any new ones I could find to the modified text.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.05)
« Reply #119 on: December 28, 2017, 10:29:56 am »
Great, thanks.