"Cormorant now have 2 harpoints for cannons;"
Great! Will especially build one again to see how it intercepts small ufo with 2xGas Cannon/Aqua Plastic Cannon
"Fixed shard weapons(armor damage, no more armor piercing, proper rifle name, proper sell costs and recovery points);"
Seems working - I've just been shot in the chest, wearing Zrbite-powered armor. Now my front armor is lowered to 85 from 100, but aquanaut hasn't been wounded.
"Fixed melee weapons TU cost;"
Well, it seems something went wrong, TU cost of an attack is still % dependent not constant. Looks like engine limitations...well, why you don't set low value for %cost, like 8-12%? High melee attacks costs would also explain why Tentaculants are so timid in TWoTS.
"new sounds for drones;"
Apparently not for Squid Light Drone (underwater mission), but that may be related to having mission in progress while updating TWoTS to 2.37. Will check in a next mission then edit this entry.
EDIT:
Nope, in a next mission, after game restart the sound is still as it was before 2.37
"more space for large storage and large quarters;"
That's great and so much welcomed, especially storage, but now values in UFOpedia description and stats for nerds don't match.
BTW, I assume Naga Trident acquisition is similar to those needed for Khimtar Black Box - I have to research "Naga Society" which will unlock some kind of new mission type (Naga Temple?) in which I'll get the trident as a bounty, right? And like Khimtar Black Box the trident is not linked in tech tree viewer.