Some pointers i though about, referred to the current version (0.99J10):
I've seen that homefront rifle spaws more frequently than the rcf carabine (last one being used by major factions, mainly spartans) and so in the early games having good firearms is very hard, unless ou're lucky and manage to steal somethingh that once researched is avaiable to buy at the black market. Minor factions, civilians and bandits use early firearms like pistols shotguns and smgs. Sprayguns, ramshakle rifles and uac carabine seems to be rather uncommon only some G.O.s and researchers appear to use these, blackmarsh smg, asssult smg are used in early game too, but from major factions such as government and church. Flintlocks are mainly used by ratmen, highwaymen, drifters and some other freak, and are the only real threat at the beginning of the game, unòess ou have some decent armor like the warrior armor; which i advise to use if startin to engagé some early missions that are more demanding such as the infested cellar whare there is lots of point black and melee fighting.
For early rifles the ramshakle ìis the best starting option, along with the old carabine, but for early rifles i'd advice the homefront rifle or the rcf carabine (his ne is more accurate but less owerful then the homefront). or submachine guns best initial choiche is the smg, which may be used in infiltration missions. O' Harty's Gun is sort of "middle tier" weapons, has the advantage to fire same ammos as the small revolver, rusty niner and ol' revolver (and deal the rispective damaga) but is rather incaccurate in comparison with the former ones. muskets and the less accurate harquebuses are good srmor piercing weapons, but with reduced gal mobility.
As the rest, in my runs it's some versions that i don't meetup with the raiders anymore, i advanced till early 2602. I have to trigger some events or it's jus my bad luck, once again? A savegame is attached, in June 2601 i had not a single base crackdown, referring as what told
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