OpenXcom
1.0
Open-source clone of the original X-Com
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A state purely for testing game functionality. More...
#include <TestState.h>
Public Member Functions | |
TestState (Game *game) | |
Creates the Test state. More... | |
~TestState () | |
Cleans up the Test state. | |
void | think () |
Runs state functionality every cycle. More... | |
void | blit () |
Blits the state to the screen. More... | |
Public Member Functions inherited from OpenXcom::State | |
State (Game *game) | |
Creates a new state linked to a game. More... | |
virtual | ~State () |
Cleans up the state. More... | |
void | add (Surface *surface) |
Adds a child element to the state. More... | |
bool | isScreen () const |
Gets whether the state is a full-screen. More... | |
void | toggleScreen () |
Toggles whether the state is a full-screen. More... | |
virtual void | init () |
Initializes the state. More... | |
virtual void | handle (Action *action) |
Handles any events. More... | |
void | hideAll () |
Hides all the state surfaces. More... | |
void | showAll () |
Shws all the state surfaces. More... | |
void | resetAll () |
Resets all the state surfaces. More... | |
const LocalizedText & | tr (const std::string &id) const |
Get the localized text. More... | |
LocalizedText | tr (const std::string &id, unsigned n) const |
Get the localized text. More... | |
void | redrawText () |
redraw all the text-type surfaces. | |
void | centerAllSurfaces () |
center all surfaces relative to the screen. More... | |
void | lowerAllSurfaces () |
lower all surfaces by half the screen height. More... | |
void | applyBattlescapeTheme () |
switch the colours to use the battlescape palette. More... | |
void | setModal (InteractiveSurface *surface) |
Sets a modal surface. More... | |
void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
Changes a set of colors on the state's 8bpp palette. More... | |
void | setPalette (const std::string &palette, int backpals=-1) |
Changes the state's 8bpp palette with certain resources. More... | |
SDL_Color *const | getPalette () |
Gets the state's 8bpp palette. More... | |
virtual void | resize (int &dX, int &dY) |
Let the state know the window has been resized. More... | |
virtual void | recenter (int dX, int dY) |
Re-orients all the surfaces in the state. More... | |
A state purely for testing game functionality.
Fun fact, this was the project's original main(), used for testing and implementing basic engine features until it grew a proper structure and was put aside for actual game states. Useful as a sandbox / testing ground.
OpenXcom::TestState::TestState | ( | Game * | game | ) |
Creates the Test state.
Initializes all the elements in the test screen.
game | Pointer to the core game. |
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virtual |
Blits the state to the screen.
Blits all the visible Surface child elements onto the display screen, by order of addition.
Reimplemented from OpenXcom::State.
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virtual |
Runs state functionality every cycle.
Runs any code the state needs to keep updating every game cycle, like timers and other real-time elements.
Reimplemented from OpenXcom::State.