OpenXcom  1.0
Open-source clone of the original X-Com
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UfopaediaStartState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef OPENXCOM_UFOPAEDIASTARTSTATE_H
21 #define OPENXCOM_UFOPAEDIASTARTSTATE_H
22 
23 #include "../Engine/State.h"
24 #include <string>
25 
26 namespace OpenXcom
27 {
28  class Game;
29  class Action;
30  class Window;
31  class Text;
32  class TextButton;
33 
39  class UfopaediaStartState : public State
40  {
41  public:
43  virtual ~UfopaediaStartState();
44 
45  protected:
46  static const int NUM_SECTIONS = 9;
47  static const std::string SECTIONS[NUM_SECTIONS];
48 
49  Window *_window;
50  Text *_txtTitle;
51  TextButton *_btnOk;
52  TextButton *_btnSection[NUM_SECTIONS];
53 
54  // navigation callbacks
55  void btnSectionClick(Action *action);
56  void btnOkClick(Action *action);
57  };
58 }
59 
60 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Coloured button with a text label.
Definition: TextButton.h:40
UfopaediaStartState is the screen that opens when clicking Ufopaedia button in Geoscape.
Definition: UfopaediaStartState.h:39
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnOkClick(Action *action)
Returns to the previous screen.
Definition: UfopaediaStartState.cpp:108
void btnSectionClick(Action *action)
Displays the list of articles for this section.
Definition: UfopaediaStartState.cpp:117