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Open-source clone of the original X-Com
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src
Ufopaedia
UfopaediaStartState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_UFOPAEDIASTARTSTATE_H
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#define OPENXCOM_UFOPAEDIASTARTSTATE_H
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#include "../Engine/State.h"
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#include <string>
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namespace
OpenXcom
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{
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class
Game;
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class
Action;
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class
Window;
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class
Text;
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class
TextButton;
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class
UfopaediaStartState
:
public
State
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{
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public
:
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UfopaediaStartState
(
Game
*game);
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virtual
~
UfopaediaStartState
();
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protected
:
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static
const
int
NUM_SECTIONS = 9;
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static
const
std::string SECTIONS[NUM_SECTIONS];
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Window
*_window;
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Text
*_txtTitle;
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TextButton
*_btnOk;
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TextButton
*_btnSection[NUM_SECTIONS];
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// navigation callbacks
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void
btnSectionClick
(
Action
*action);
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void
btnOkClick
(
Action
*action);
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};
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}
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#endif
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks...
Definition:
Action.h:34
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:44
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:42
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:41
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:40
OpenXcom::UfopaediaStartState
UfopaediaStartState is the screen that opens when clicking Ufopaedia button in Geoscape.
Definition:
UfopaediaStartState.h:39
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:44
OpenXcom::UfopaediaStartState::btnOkClick
void btnOkClick(Action *action)
Returns to the previous screen.
Definition:
UfopaediaStartState.cpp:108
OpenXcom::UfopaediaStartState::btnSectionClick
void btnSectionClick(Action *action)
Displays the list of articles for this section.
Definition:
UfopaediaStartState.cpp:117
Generated on Fri Jun 13 2014 20:52:38 for OpenXcom by
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