20 #ifndef OPENXCOM_UFOPAEDIASELECTSTATE_H
21 #define OPENXCOM_UFOPAEDIASELECTSTATE_H
23 #include "../Engine/State.h"
24 #include "Ufopaedia.h"
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
void loadSelectionList()
load available articles into the selection list
Definition: UfopaediaSelectState.cpp:107
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: UfopaediaSelectState.cpp:93
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
UfopaediaSelectState is the screen that lists articles of a given type.
Definition: UfopaediaSelectState.h:40
void lstSelectionClick(Action *action)
Handler for clicking the selection list.
Definition: UfopaediaSelectState.cpp:102
std::vector< ArticleDefinition * > ArticleDefinitionList
definition of an article list
Definition: Ufopaedia.h:31