OpenXcom  1.0
Open-source clone of the original X-Com
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UfopaediaSelectState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef OPENXCOM_UFOPAEDIASELECTSTATE_H
21 #define OPENXCOM_UFOPAEDIASELECTSTATE_H
22 
23 #include "../Engine/State.h"
24 #include "Ufopaedia.h"
25 #include <string>
26 
27 namespace OpenXcom
28 {
29  class Game;
30  class Action;
31  class Window;
32  class Text;
33  class TextButton;
34  class TextList;
35 
40  class UfopaediaSelectState : public State
41  {
42  public:
43  UfopaediaSelectState(Game *game, std::string section);
44  virtual ~UfopaediaSelectState();
45 
46  protected:
47  std::string _section;
48  Window *_window;
49  Text *_txtTitle;
50  TextButton *_btnOk;
51  TextList *_lstSelection;
52  ArticleDefinitionList _article_list;
53 
55  void btnOkClick(Action *action);
57  void lstSelectionClick(Action *action);
59  void loadSelectionList();
60  };
61 }
62 
63 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
void loadSelectionList()
load available articles into the selection list
Definition: UfopaediaSelectState.cpp:107
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: UfopaediaSelectState.cpp:93
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
UfopaediaSelectState is the screen that lists articles of a given type.
Definition: UfopaediaSelectState.h:40
void lstSelectionClick(Action *action)
Handler for clicking the selection list.
Definition: UfopaediaSelectState.cpp:102
std::vector< ArticleDefinition * > ArticleDefinitionList
definition of an article list
Definition: Ufopaedia.h:31