OpenXcom  1.0
Open-source clone of the original X-Com
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
UfoDetectedState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_UFODETECTEDSTATE_H
20 #define OPENXCOM_UFODETECTEDSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Ufo;
28 class TextButton;
29 class Window;
30 class Text;
31 class TextList;
32 class GeoscapeState;
33 
37 class UfoDetectedState : public State
38 {
39 private:
40  Ufo *_ufo;
41  GeoscapeState *_state;
42  bool _hyperwave;
43 
44  TextButton *_btnIntercept, *_btnCentre, *_btnCancel;
45  Window *_window;
46  Text *_txtUfo, *_txtDetected, *_txtHyperwave;
47  TextList *_lstInfo, *_lstInfo2;
48 public:
50  UfoDetectedState(Game *game, Ufo *ufo, GeoscapeState *state, bool detected, bool hyper);
54  void btnInterceptClick(Action *action);
56  void btnCentreClick(Action *action);
58  void btnCancelClick(Action *action);
59 };
60 
61 }
62 
63 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: UfoDetectedState.cpp:219
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
~UfoDetectedState()
Cleans up the Ufo Detected state.
Definition: UfoDetectedState.cpp:188
void btnInterceptClick(Action *action)
Handler for clicking the Intercept button.
Definition: UfoDetectedState.cpp:197
UfoDetectedState(Game *game, Ufo *ufo, GeoscapeState *state, bool detected, bool hyper)
Creates the Ufo Detected state.
Definition: UfoDetectedState.cpp:49
Coloured button with a text label.
Definition: TextButton.h:40
Represents an alien UFO on the map.
Definition: Ufo.h:41
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Displays info on a detected UFO.
Definition: UfoDetectedState.h:37
void btnCentreClick(Action *action)
Handler for clicking the Centre on UFO button.
Definition: UfoDetectedState.cpp:208