19 #ifndef OPENXCOM_UFODETECTEDSTATE_H
20 #define OPENXCOM_UFODETECTEDSTATE_H
22 #include "../Engine/State.h"
44 TextButton *_btnIntercept, *_btnCentre, *_btnCancel;
46 Text *_txtUfo, *_txtDetected, *_txtHyperwave;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: UfoDetectedState.cpp:219
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
~UfoDetectedState()
Cleans up the Ufo Detected state.
Definition: UfoDetectedState.cpp:188
void btnInterceptClick(Action *action)
Handler for clicking the Intercept button.
Definition: UfoDetectedState.cpp:197
UfoDetectedState(Game *game, Ufo *ufo, GeoscapeState *state, bool detected, bool hyper)
Creates the Ufo Detected state.
Definition: UfoDetectedState.cpp:49
Coloured button with a text label.
Definition: TextButton.h:40
Represents an alien UFO on the map.
Definition: Ufo.h:41
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Displays info on a detected UFO.
Definition: UfoDetectedState.h:37
void btnCentreClick(Action *action)
Handler for clicking the Centre on UFO button.
Definition: UfoDetectedState.cpp:208