19 #ifndef OPENXCOM_TRANSFERSSTATE_H
20 #define OPENXCOM_TRANSFERSSTATE_H
22 #include "../Engine/State.h"
44 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtArrivalTime;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: TransfersState.cpp:120
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
TransfersState(Game *game, Base *base)
Creates the Transfers state.
Definition: TransfersState.cpp:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
~TransfersState()
Cleans up the Transfers state.
Definition: TransfersState.cpp:111
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Transfers window that displays all the items currently in-transit to a base.
Definition: TransfersState.h:37