OpenXcom  1.0
Open-source clone of the original X-Com
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TransferConfirmState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_TRANSFERCONFIRMSTATE_H
20 #define OPENXCOM_TRANSFERCONFIRMSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TransferItemsState;
31 class Base;
32 
37 {
38 private:
39  TextButton *_btnCancel, *_btnOk;
40  Window *_window;
41  Text *_txtTitle, *_txtCost, *_txtTotal;
42  Base *_base;
43  TransferItemsState *_state;
44 public:
46  TransferConfirmState(Game *game, Base *base, TransferItemsState *state);
50  void btnCancelClick(Action *action);
52  void btnOkClick(Action *action);
53 };
54 
55 }
56 
57 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Window to confirm a transfer between bases.
Definition: TransferConfirmState.h:36
Text string displayed on screen.
Definition: Text.h:41
Represents a player base on the globe.
Definition: Base.h:47
~TransferConfirmState()
Cleans up the Transfer Confirm state.
Definition: TransferConfirmState.cpp:95
Coloured button with a text label.
Definition: TextButton.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: TransferConfirmState.cpp:103
Transfer screen that lets the player pick what items to transfer between bases.
Definition: TransferItemsState.h:43
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
TransferConfirmState(Game *game, Base *base, TransferItemsState *state)
Creates the Transfer Confirm state.
Definition: TransferConfirmState.cpp:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: TransferConfirmState.cpp:112