19 #ifndef OPENXCOM_TRANSFERBASESTATE_H
20 #define OPENXCOM_TRANSFERBASESTATE_H
22 #include "../Engine/State.h"
44 Text *_txtTitle, *_txtFunds, *_txtName, *_txtArea;
46 std::vector<Base*> _bases;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
Window that lets the player pick the base to transfer items to.
Definition: TransferBaseState.h:38
Represents a player base on the globe.
Definition: Base.h:47
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: TransferBaseState.cpp:137
void lstBasesClick(Action *action)
Handler for clicking the Bases list.
Definition: TransferBaseState.cpp:146
Coloured button with a text label.
Definition: TextButton.h:40
~TransferBaseState()
Cleans up the Transfer Base state.
Definition: TransferBaseState.cpp:129
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
TransferBaseState(Game *game, Base *base)
Creates the Transfer Base state.
Definition: TransferBaseState.cpp:44