19 #ifndef OPENXCOM_TARGETINFOSTATE_H
20 #define OPENXCOM_TARGETINFOSTATE_H
22 #include "../Engine/State.h"
45 Text *_txtTitle, *_txtTargetted, *_txtFollowers;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void btnInterceptClick(Action *action)
Handler for clicking the Intercept button.
Definition: TargetInfoState.cpp:110
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
TargetInfoState(Game *game, Target *target, Globe *globe)
Creates the Target Info state.
Definition: TargetInfoState.cpp:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: TargetInfoState.cpp:119
~TargetInfoState()
Cleans up the Target Info state.
Definition: TargetInfoState.cpp:101
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Base class for targets on the globe with a set of radian coordinates.
Definition: Target.h:35
Generic window used to display all the crafts targeting a certain point on the map.
Definition: TargetInfoState.h:37