19 #ifndef OPENXCOM_STORESSTATE_H
20 #define OPENXCOM_STORESSTATE_H
22 #include "../Engine/State.h"
44 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtSpaceUsed;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
StoresState(Game *game, Base *base)
Creates the Stores state.
Definition: StoresState.cpp:44
Stores window that displays all the items currently stored in a base.
Definition: StoresState.h:37
Represents a player base on the globe.
Definition: Base.h:47
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: StoresState.cpp:125
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~StoresState()
Cleans up the Stores state.
Definition: StoresState.cpp:116