19 #ifndef OPENXCOM_SOLDIERSSTATE_H
20 #define OPENXCOM_SOLDIERSSTATE_H
22 #include "../Engine/State.h"
40 TextButton *_btnOk, *_btnPsiTraining, *_btnMemorial;
42 Text *_txtTitle, *_txtName, *_txtRank, *_txtCraft;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void init()
Updates the soldier names.
Definition: SoldiersState.cpp:138
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: SoldiersState.cpp:189
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: SoldiersState.cpp:162
Represents a player base on the globe.
Definition: Base.h:47
~SoldiersState()
Cleans up the Soldiers state.
Definition: SoldiersState.cpp:129
Coloured button with a text label.
Definition: TextButton.h:40
SoldiersState(Game *game, Base *base)
Creates the Soldiers state.
Definition: SoldiersState.cpp:46
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnMemorialClick(Action *action)
Handler for clicking the Memorial button.
Definition: SoldiersState.cpp:180
Soldiers screen that lets the player manage all the soldiers in a base.
Definition: SoldiersState.h:37
void btnPsiTrainingClick(Action *action)
Handler for clicking the Psi Training button.
Definition: SoldiersState.cpp:171