19 #ifndef OPENXCOM_SOLDIERARMORSTATE_H
20 #define OPENXCOM_SOLDIERARMORSTATE_H
23 #include "../Engine/State.h"
47 Text *_txtTitle, *_txtType, *_txtQuantity;
49 std::vector<Armor*> _armors;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
SoldierArmorState(Game *game, Base *base, size_t soldier)
Creates the Soldier Armor state.
Definition: SoldierArmorState.cpp:46
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SoldierArmorState.cpp:136
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void lstArmorClick(Action *action)
Handler for clicking the Weapons list.
Definition: SoldierArmorState.cpp:145
~SoldierArmorState()
Cleans up the Soldier Armor state.
Definition: SoldierArmorState.cpp:127
Represents a player base on the globe.
Definition: Base.h:47
Select Armor window that allows changing of the armor equipped on a soldier.
Definition: SoldierArmorState.h:39
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44