19 #ifndef OPENXCOM_RESEARCHCOMPLETESTATE
20 #define OPENXCOM_RESEARCHCOMPLETESTATE
22 #include "../Engine/State.h"
39 Text *_txtTitle, *_txtResearch;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Window which inform the player that a research project is finished.
Definition: ResearchCompleteState.h:36
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ResearchCompleteState.cpp:97
Coloured button with a text label.
Definition: TextButton.h:40
Represents one research project.
Definition: RuleResearch.h:40
ResearchCompleteState(Game *game, const RuleResearch *research, const RuleResearch *bonus)
Creates the EndResearch state.
Definition: ResearchCompleteState.cpp:42
void btnReportClick(Action *action)
Handler for clicking the Report button.
Definition: ResearchCompleteState.cpp:106
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44