OpenXcom  1.0
Open-source clone of the original X-Com
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ResearchCompleteState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_RESEARCHCOMPLETESTATE
20 #define OPENXCOM_RESEARCHCOMPLETESTATE
21 
22 #include "../Engine/State.h"
23 namespace OpenXcom
24 {
25 class Game;
26 class Window;
27 class TextButton;
28 class Text;
29 class Base;
30 class RuleResearch;
31 
37 {
38  Window *_window;
39  Text *_txtTitle, *_txtResearch;
40  TextButton *_btnReport, *_btnOk;
41  const RuleResearch * _research, * _bonus;
42 public:
44  ResearchCompleteState(Game * game, const RuleResearch * research, const RuleResearch * bonus);
46  void btnOkClick(Action *action);
48  void btnReportClick(Action *action);
49 };
50 
51 }
52 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Window which inform the player that a research project is finished.
Definition: ResearchCompleteState.h:36
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ResearchCompleteState.cpp:97
Coloured button with a text label.
Definition: TextButton.h:40
Represents one research project.
Definition: RuleResearch.h:40
ResearchCompleteState(Game *game, const RuleResearch *research, const RuleResearch *bonus)
Creates the EndResearch state.
Definition: ResearchCompleteState.cpp:42
void btnReportClick(Action *action)
Handler for clicking the Report button.
Definition: ResearchCompleteState.cpp:106
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44