OpenXcom  1.0
Open-source clone of the original X-Com
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
PsiTrainingState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PSITRAININGSTATE_H
20 #define OPENXCOM_PSITRAININGSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class Base;
31 
35 class PsiTrainingState : public State
36 {
37 private:
38  TextButton *_btnOk;
39  Window *_window;
40  Text *_txtTitle;
41  std::vector<TextButton*> _btnBases;
42  std::vector<Base*> _bases;
43 public:
45  PsiTrainingState(Game *game);
49  void btnOkClick(Action *action);
51  void btnBaseXClick(Action *action);
52 };
53 
54 }
55 
56 #endif
~PsiTrainingState()
Cleans up the Psi Training state.
Definition: PsiTrainingState.cpp:96
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void btnBaseXClick(Action *action)
Handler for clicking a Base button.
Definition: PsiTrainingState.cpp:114
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
PsiTrainingState(Game *game)
Creates the Psi Training state.
Definition: PsiTrainingState.cpp:43
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: PsiTrainingState.cpp:105
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Screen shown monthly when the player has psi labs available.
Definition: PsiTrainingState.h:35