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1.0
Open-source clone of the original X-Com
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PsiTrainingState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_PSITRAININGSTATE_H
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#define OPENXCOM_PSITRAININGSTATE_H
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#include "../Engine/State.h"
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namespace
OpenXcom
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{
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class
TextButton;
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class
Window;
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class
Text;
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class
Base;
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class
PsiTrainingState
:
public
State
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{
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private
:
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TextButton
*_btnOk;
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Window
*_window;
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Text
*_txtTitle;
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std::vector<TextButton*> _btnBases;
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std::vector<Base*> _bases;
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public
:
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PsiTrainingState
(
Game
*game);
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~PsiTrainingState
();
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void
btnOkClick
(
Action
*action);
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void
btnBaseXClick
(
Action
*action);
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};
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}
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#endif
OpenXcom::PsiTrainingState::~PsiTrainingState
~PsiTrainingState()
Cleans up the Psi Training state.
Definition:
PsiTrainingState.cpp:96
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks...
Definition:
Action.h:34
OpenXcom::PsiTrainingState::btnBaseXClick
void btnBaseXClick(Action *action)
Handler for clicking a Base button.
Definition:
PsiTrainingState.cpp:114
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:44
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:42
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:41
OpenXcom::PsiTrainingState::PsiTrainingState
PsiTrainingState(Game *game)
Creates the Psi Training state.
Definition:
PsiTrainingState.cpp:43
OpenXcom::PsiTrainingState::btnOkClick
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition:
PsiTrainingState.cpp:105
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:40
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:44
OpenXcom::PsiTrainingState
Screen shown monthly when the player has psi labs available.
Definition:
PsiTrainingState.h:35
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