OpenXcom  1.0
Open-source clone of the original X-Com
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PlaceFacilityState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PLACEFACILITYSTATE_H
20 #define OPENXCOM_PLACEFACILITYSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Base;
28 class RuleBaseFacility;
29 class BaseView;
30 class TextButton;
31 class Window;
32 class Text;
33 
38 class PlaceFacilityState : public State
39 {
40 protected:
41  Base *_base;
42  RuleBaseFacility *_rule;
43 
44  BaseView *_view;
45  TextButton *_btnCancel;
46  Window *_window;
47  Text *_txtFacility, *_txtCost, *_numCost, *_txtTime, *_numTime, *_txtMaintenance, *_numMaintenance;
48 public:
50  PlaceFacilityState(Game *game, Base *base, RuleBaseFacility *rule);
54  void btnCancelClick(Action *action);
56  void viewClick(Action *action);
57 };
58 
59 }
60 
61 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Window shown when the player tries to build a facility.
Definition: PlaceFacilityState.h:38
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: PlaceFacilityState.cpp:129
void viewClick(Action *action)
Handler for clicking the base view.
Definition: PlaceFacilityState.cpp:138
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Interactive view of a base.
Definition: BaseView.h:40
PlaceFacilityState(Game *game, Base *base, RuleBaseFacility *rule)
Creates the Place Facility state.
Definition: PlaceFacilityState.cpp:46
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~PlaceFacilityState()
Cleans up the Place Facility state.
Definition: PlaceFacilityState.cpp:120
Represents a specific type of base facility.
Definition: RuleBaseFacility.h:35