19 #ifndef OPENXCOM_PAUSESTATE_H
20 #define OPENXCOM_PAUSESTATE_H
22 #include "../Engine/State.h"
23 #include "OptionsBaseState.h"
40 OptionsOrigin _origin;
41 TextButton *_btnLoad, *_btnSave, *_btnAbandon, *_btnOptions, *_btnCancel;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void btnAbandonClick(Action *action)
Handler for clicking the Abandon Game button.
Definition: PauseState.cpp:188
Options window shown for loading/saving/quitting the game.
Definition: PauseState.h:37
PauseState(Game *game, OptionsOrigin origin)
Creates the Pause state.
Definition: PauseState.cpp:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void btnOptionsClick(Action *action)
Handler for clicking the Game Options button.
Definition: PauseState.cpp:167
Text string displayed on screen.
Definition: Text.h:41
void btnLoadClick(Action *action)
Handler for clicking the Load Game button.
Definition: PauseState.cpp:149
void btnSaveClick(Action *action)
Handler for clicking the Save Game button.
Definition: PauseState.cpp:158
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~PauseState()
Cleans up the Pause state.
Definition: PauseState.cpp:140
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: PauseState.cpp:197