OpenXcom  1.0
Open-source clone of the original X-Com
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PauseState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PAUSESTATE_H
20 #define OPENXCOM_PAUSESTATE_H
21 
22 #include "../Engine/State.h"
23 #include "OptionsBaseState.h"
24 
25 namespace OpenXcom
26 {
27 
28 class TextButton;
29 class Window;
30 class Text;
31 
37 class PauseState : public State
38 {
39 private:
40  OptionsOrigin _origin;
41  TextButton *_btnLoad, *_btnSave, *_btnAbandon, *_btnOptions, *_btnCancel;
42  Window *_window;
43  Text *_txtTitle;
44 public:
46  PauseState(Game *game, OptionsOrigin origin);
48  ~PauseState();
50  void btnLoadClick(Action *action);
52  void btnSaveClick(Action *action);
54  void btnAbandonClick(Action *action);
56  void btnOptionsClick(Action *action);
58  void btnCancelClick(Action *action);
59 };
60 
61 }
62 
63 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void btnAbandonClick(Action *action)
Handler for clicking the Abandon Game button.
Definition: PauseState.cpp:188
Options window shown for loading/saving/quitting the game.
Definition: PauseState.h:37
PauseState(Game *game, OptionsOrigin origin)
Creates the Pause state.
Definition: PauseState.cpp:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void btnOptionsClick(Action *action)
Handler for clicking the Game Options button.
Definition: PauseState.cpp:167
Text string displayed on screen.
Definition: Text.h:41
void btnLoadClick(Action *action)
Handler for clicking the Load Game button.
Definition: PauseState.cpp:149
void btnSaveClick(Action *action)
Handler for clicking the Save Game button.
Definition: PauseState.cpp:158
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~PauseState()
Cleans up the Pause state.
Definition: PauseState.cpp:140
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: PauseState.cpp:197