19 #ifndef OPENXCOM_OPTIONSDEFAULTSSTATE_H
20 #define OPENXCOM_OPTIONSDEFAULTSSTATE_H
22 #include "../Engine/State.h"
23 #include "OptionsBaseState.h"
39 OptionsOrigin _origin;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Confirmation window when restoring the default game options.
Definition: OptionsDefaultsState.h:36
A game state that receives user input and reacts accordingly.
Definition: State.h:44
~OptionsDefaultsState()
Cleans up the Restore Defaults state.
Definition: OptionsDefaultsState.cpp:94
Box with a coloured border and custom background.
Definition: Window.h:42
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: OptionsDefaultsState.cpp:103
OptionsDefaultsState(Game *game, OptionsOrigin origin, OptionsBaseState *state)
Creates the Restore Defaults state.
Definition: OptionsDefaultsState.cpp:38
Text string displayed on screen.
Definition: Text.h:41
Coloured button with a text label.
Definition: TextButton.h:40
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: OptionsDefaultsState.cpp:119
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Options base state for common stuff across Options windows.
Definition: OptionsBaseState.h:43