OpenXcom  1.0
Open-source clone of the original X-Com
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OptionsBaseState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_OPTIONSBASESTATE_H
20 #define OPENXCOM_OPTIONSBASESTATE_H
21 
22 #include "../Engine/State.h"
23 #include <string>
24 
25 namespace OpenXcom
26 {
27 
28 enum OptionsOrigin
29 {
30  OPT_MENU,
31  OPT_GEOSCAPE,
32  OPT_BATTLESCAPE
33 };
34 
35 class Window;
36 class TextButton;
37 class Text;
38 
43 class OptionsBaseState : public State
44 {
45 protected:
46  OptionsOrigin _origin;
47  Window *_window;
48  TextButton *_btnVideo, *_btnAudio, *_btnControls, *_btnGeoscape, *_btnBattlescape, *_btnAdvanced, *_btnMods;
49  TextButton *_btnOk, *_btnCancel, *_btnDefault;
50  Text *_txtTooltip;
51  std::string _currentTooltip;
52  TextButton *_group;
53 public:
55  OptionsBaseState(Game *game, OptionsOrigin origin);
59  static void restart(Game *game, OptionsOrigin origin);
61  void init();
63  void setCategory(TextButton *button);
65  void btnOkClick(Action *action);
67  void btnCancelClick(Action *action);
69  void btnDefaultClick(Action *action);
71  void btnGroupPress(Action *action);
73  void txtTooltipIn(Action *action);
75  void txtTooltipOut(Action *action);
77  void resize(int &dX, int &dY);
78 };
79 
80 }
81 
82 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
static void restart(Game *game, OptionsOrigin origin)
Restarts the game states.
Definition: OptionsBaseState.cpp:160
void setCategory(TextButton *button)
Presses a certain category button.
Definition: OptionsBaseState.cpp:195
OptionsBaseState(Game *game, OptionsOrigin origin)
Creates the Options state.
Definition: OptionsBaseState.cpp:56
void btnGroupPress(Action *action)
Handler for clicking one of the grouping buttons.
Definition: OptionsBaseState.cpp:273
void btnDefaultClick(Action *action)
Handler for clicking the Restore Defaults button.
Definition: OptionsBaseState.cpp:268
Coloured button with a text label.
Definition: TextButton.h:40
~OptionsBaseState()
Cleans up the Options state.
Definition: OptionsBaseState.cpp:155
void txtTooltipOut(Action *action)
Handler for hiding tooltip.
Definition: OptionsBaseState.cpp:331
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: OptionsBaseState.cpp:253
void txtTooltipIn(Action *action)
Handler for showing tooltip.
Definition: OptionsBaseState.cpp:321
void resize(int &dX, int &dY)
Update the resolution settings, we just resized the window.
Definition: OptionsBaseState.cpp:344
void init()
Initializes palettes.
Definition: OptionsBaseState.cpp:182
Options base state for common stuff across Options windows.
Definition: OptionsBaseState.h:43
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: OptionsBaseState.cpp:211