OpenXcom  1.0
Open-source clone of the original X-Com
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NewPossibleManufactureState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_NEWPOSSIBLEMANUFACTURESTATE
20 #define OPENXCOM_NEWPOSSIBLEMANUFACTURESTATE
21 
22 #include "../Engine/State.h"
23 namespace OpenXcom
24 {
25 class Game;
26 class Window;
27 class TextButton;
28 class Text;
29 class Base;
30 class TextList;
31 class RuleManufacture;
32 
38 {
39 private:
40  Window *_window;
41  Text *_txtTitle;
42  TextList * _lstPossibilities;
43  TextButton *_btnManufacture, *_btnOk;
44  Base * _base;
45 public:
47  NewPossibleManufactureState(Game * game, Base * base, const std::vector<RuleManufacture *> & possibilities);
49  void btnOkClick(Action *action);
51  void btnManufactureClick(Action *action);
52 };
53 
54 }
55 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void btnManufactureClick(Action *action)
Handler for clicking the Allocate Manufacture button.
Definition: NewPossibleManufactureState.cpp:102
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
NewPossibleManufactureState(Game *game, Base *base, const std::vector< RuleManufacture * > &possibilities)
Creates the NewPossibleManufacture state.
Definition: NewPossibleManufactureState.cpp:40
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: NewPossibleManufactureState.cpp:93
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Window which inform the player of new possible manufacture projects.
Definition: NewPossibleManufactureState.h:37
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44