19 #ifndef OPENXCOM_NEWPOSSIBLEMANUFACTURESTATE
20 #define OPENXCOM_NEWPOSSIBLEMANUFACTURESTATE
22 #include "../Engine/State.h"
31 class RuleManufacture;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void btnManufactureClick(Action *action)
Handler for clicking the Allocate Manufacture button.
Definition: NewPossibleManufactureState.cpp:102
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
NewPossibleManufactureState(Game *game, Base *base, const std::vector< RuleManufacture * > &possibilities)
Creates the NewPossibleManufacture state.
Definition: NewPossibleManufactureState.cpp:40
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: NewPossibleManufactureState.cpp:93
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Window which inform the player of new possible manufacture projects.
Definition: NewPossibleManufactureState.h:37
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44