OpenXcom  1.0
Open-source clone of the original X-Com
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NewManufactureListState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_NEWMANUFACTURELISTSTATE_H
20 #define OPENXCOM_NEWMANUFACTURELISTSTATE_H
21 
22 #include "../Engine/State.h"
23 #include <vector>
24 
25 namespace OpenXcom
26 {
27 class Base;
28 class TextButton;
29 class Window;
30 class Text;
31 class TextList;
32 class RuleManufacture;
33 
38 {
39 private:
40  Base *_base;
41  TextButton *_btnOk;
42  Window *_window;
43  Text *_txtTitle, *_txtItem, *_txtCategory;
44  TextList *_lstManufacture;
45  std::vector<RuleManufacture *> _possibleProductions;
46 
47 public:
49  NewManufactureListState(Game *game, Base *base);
51  void init();
53  void btnOkClick(Action * action);
55  void lstProdClick (Action * action);
57  void fillProductionList();
58 };
59 }
60 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
NewManufactureListState(Game *game, Base *base)
Creates the state.
Definition: NewManufactureListState.cpp:46
Screen which list possible productions.
Definition: NewManufactureListState.h:37
void init()
Initializes state.
Definition: NewManufactureListState.cpp:99
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void fillProductionList()
Fills the list of possible productions.
Definition: NewManufactureListState.cpp:139
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void lstProdClick(Action *action)
Handler for clicking on the list.
Definition: NewManufactureListState.cpp:118
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: NewManufactureListState.cpp:109