19 #ifndef OPENXCOM_NEWMANUFACTURELISTSTATE_H
20 #define OPENXCOM_NEWMANUFACTURELISTSTATE_H
22 #include "../Engine/State.h"
32 class RuleManufacture;
43 Text *_txtTitle, *_txtItem, *_txtCategory;
45 std::vector<RuleManufacture *> _possibleProductions;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
NewManufactureListState(Game *game, Base *base)
Creates the state.
Definition: NewManufactureListState.cpp:46
Screen which list possible productions.
Definition: NewManufactureListState.h:37
void init()
Initializes state.
Definition: NewManufactureListState.cpp:99
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void fillProductionList()
Fills the list of possible productions.
Definition: NewManufactureListState.cpp:139
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void lstProdClick(Action *action)
Handler for clicking on the list.
Definition: NewManufactureListState.cpp:118
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: NewManufactureListState.cpp:109