19 #ifndef OPENXCOM_MONTHLYCOSTSSTATE_H
20 #define OPENXCOM_MONTHLYCOSTSSTATE_H
22 #include "../Engine/State.h"
44 Text *_txtTitle, *_txtCost, *_txtQuantity, *_txtTotal, *_txtRental, *_txtSalaries, *_txtIncome;
45 TextList *_lstCrafts, *_lstSalaries, *_lstMaintenance, *_lstTotal;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
MonthlyCostsState(Game *game, Base *base)
Creates the Monthly Costs state.
Definition: MonthlyCostsState.cpp:43
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
Monthly Costs screen that displays all the maintenance costs of a particular base.
Definition: MonthlyCostsState.h:37
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: MonthlyCostsState.cpp:168
~MonthlyCostsState()
Cleans up the Monthly Costs state.
Definition: MonthlyCostsState.cpp:159
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44