19 #ifndef OPENXCOM_MANUFACTURESTARTSTATE_H
20 #define OPENXCOM_MANUFACTURESTARTSTATE_H
22 #include "../Engine/State.h"
27 class RuleManufacture;
43 Text * _txtTitle, * _txtManHour, * _txtCost, * _txtWorkSpace, * _txtRequiredItemsTitle, * _txtItemNameColumn, * _txtUnitRequiredColumn, * _txtUnitAvailableColumn;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void btnStartClick(Action *action)
Handler for the start button.
Definition: ManufactureStartState.cpp:171
ManufactureStartState(Game *game, Base *base, RuleManufacture *item)
Creates the State.
Definition: ManufactureStartState.cpp:45
void btnCancelClick(Action *action)
Handler for the Cancel button.
Definition: ManufactureStartState.cpp:162
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Represents the information needed to manufacture an object.
Definition: RuleManufacture.h:32
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Screen which displays needed elements to start productions (items/required workshop state/cost to bui...
Definition: ManufactureStartState.h:36