OpenXcom  1.0
Open-source clone of the original X-Com
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ManufactureStartState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_MANUFACTURESTARTSTATE_H
20 #define OPENXCOM_MANUFACTURESTARTSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 class Base;
27 class RuleManufacture;
28 class Window;
29 class TextButton;
30 class Text;
31 class TextList;
32 
37 {
38 private:
39  Base * _base;
40  RuleManufacture * _item;
41  Window * _window;
42  TextButton * _btnCancel, * _btnStart;
43  Text * _txtTitle, * _txtManHour, * _txtCost, * _txtWorkSpace, * _txtRequiredItemsTitle, * _txtItemNameColumn, * _txtUnitRequiredColumn, * _txtUnitAvailableColumn;
44  TextList * _lstRequiredItems;
45 public:
47  ManufactureStartState(Game * game, Base * base, RuleManufacture * item);
49  void btnCancelClick(Action * action);
51  void btnStartClick(Action * action);
52 };
53 }
54 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void btnStartClick(Action *action)
Handler for the start button.
Definition: ManufactureStartState.cpp:171
ManufactureStartState(Game *game, Base *base, RuleManufacture *item)
Creates the State.
Definition: ManufactureStartState.cpp:45
void btnCancelClick(Action *action)
Handler for the Cancel button.
Definition: ManufactureStartState.cpp:162
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Represents the information needed to manufacture an object.
Definition: RuleManufacture.h:32
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Screen which displays needed elements to start productions (items/required workshop state/cost to bui...
Definition: ManufactureStartState.h:36