19 #ifndef OPENXCOM_ITEMSARRIVINGSTATE_H
20 #define OPENXCOM_ITEMSARRIVINGSTATE_H
22 #include "../Engine/State.h"
45 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtDestination;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Items Arriving window that displays all the items that have arrived at bases.
Definition: ItemsArrivingState.h:38
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ItemsArrivingState.cpp:183
void btnGotoBaseClick(Action *action)
Handler for clicking the Go To Base button.
Definition: ItemsArrivingState.cpp:192
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
ItemsArrivingState(Game *game, GeoscapeState *state)
Creates the ItemsArriving state.
Definition: ItemsArrivingState.cpp:52
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~ItemsArrivingState()
Cleans up the ItemsArriving state.
Definition: ItemsArrivingState.cpp:174