OpenXcom  1.0
Open-source clone of the original X-Com
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ItemsArrivingState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_ITEMSARRIVINGSTATE_H
20 #define OPENXCOM_ITEMSARRIVINGSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class GeoscapeState;
32 class Base;
33 
38 class ItemsArrivingState : public State
39 {
40 private:
41  GeoscapeState *_state;
42  Base *_base;
43  TextButton *_btnOk, *_btnGotoBase;
44  Window *_window;
45  Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtDestination;
46  TextList *_lstTransfers;
47 public:
49  ItemsArrivingState(Game *game, GeoscapeState *state);
53  void btnOkClick(Action *action);
55  void btnGotoBaseClick(Action *action);
56 };
57 
58 }
59 
60 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Items Arriving window that displays all the items that have arrived at bases.
Definition: ItemsArrivingState.h:38
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ItemsArrivingState.cpp:183
void btnGotoBaseClick(Action *action)
Handler for clicking the Go To Base button.
Definition: ItemsArrivingState.cpp:192
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
ItemsArrivingState(Game *game, GeoscapeState *state)
Creates the ItemsArriving state.
Definition: ItemsArrivingState.cpp:52
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~ItemsArrivingState()
Cleans up the ItemsArriving state.
Definition: ItemsArrivingState.cpp:174