19 #ifndef OPENXCOM_INTERCEPTSTATE_H
20 #define OPENXCOM_INTERCEPTSTATE_H
23 #include "../Engine/State.h"
46 Text *_txtTitle, *_txtCraft, *_txtStatus, *_txtBase, *_txtWeapons;
51 std::vector<Craft*> _crafts;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
void lstCraftsRightClick(Action *action)
Handler for right clicking the Crafts list.
Definition: InterceptState.cpp:217
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
void btnGotoBaseClick(Action *action)
Handler for clicking the Go To Base button.
Definition: InterceptState.cpp:186
void lstCraftsLeftClick(Action *action)
Handler for clicking the Crafts list.
Definition: InterceptState.cpp:196
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
~InterceptState()
Cleans up the Intercept state.
Definition: InterceptState.cpp:168
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: InterceptState.cpp:177
Base class for targets on the globe with a set of radian coordinates.
Definition: Target.h:35
InterceptState(Game *game, Globe *globe, Base *base=0, Target *target=0)
Creates the Intercept state.
Definition: InterceptState.cpp:49
Intercept window that lets the player launch crafts into missions from the Geoscape.
Definition: InterceptState.h:41