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Open-source clone of the original X-Com
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src
Battlescape
InfoboxOKState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_INFOBOXOKSTATE_H
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#define OPENXCOM_INFOBOXOKSTATE_H
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#include "../Engine/State.h"
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#include <string>
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namespace
OpenXcom
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{
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class
TextButton;
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class
Frame;
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class
Text;
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class
InfoboxOKState
:
public
State
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{
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private
:
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TextButton
*_btnOk;
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Frame
*_frame;
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Text
*_txtTitle;
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public
:
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InfoboxOKState
(
Game
*game,
const
std::wstring &msg);
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~InfoboxOKState
();
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void
btnOkClick
(
Action
*action);
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};
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}
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#endif
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks...
Definition:
Action.h:34
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:44
OpenXcom::InfoboxOKState::btnOkClick
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition:
InfoboxOKState.cpp:91
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:41
OpenXcom::InfoboxOKState::InfoboxOKState
InfoboxOKState(Game *game, const std::wstring &msg)
Creates the InfoboxOKState.
Definition:
InfoboxOKState.cpp:37
OpenXcom::InfoboxOKState
Notifies the player about things like soldiers going unconscious or dying from wounds.
Definition:
InfoboxOKState.h:35
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:40
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:44
OpenXcom::Frame
Fancy frame border thing used for windows and other elements.
Definition:
Frame.h:30
OpenXcom::InfoboxOKState::~InfoboxOKState
~InfoboxOKState()
Cleans up the InfoboxOKState.
Definition:
InfoboxOKState.cpp:82
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