19 #ifndef OPENXCOM_GEOSCAPECRAFTSTATE_H
20 #define OPENXCOM_GEOSCAPECRAFTSTATE_H
22 #include "../Engine/State.h"
45 TextButton *_btnBase, *_btnTarget, *_btnPatrol, *_btnCancel;
47 Text *_txtTitle, *_txtStatus, *_txtBase, *_txtSpeed, *_txtMaxSpeed, *_txtAltitude, *_txtFuel, *_txtDamage, *_txtW1Name, *_txtW1Ammo, *_txtW2Name, *_txtW2Ammo, *_txtRedirect, *_txtSoldier, *_txtHWP;
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: GeoscapeCraftState.cpp:317
Box with a coloured border and custom background.
Definition: Window.h:42
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
void btnTargetClick(Action *action)
Handler for clicking the Select New Target button.
Definition: GeoscapeCraftState.cpp:295
Craft window that displays info about a specific craft out on the Geoscape.
Definition: GeoscapeCraftState.h:38
~GeoscapeCraftState()
Cleans up the Geoscape Craft state.
Definition: GeoscapeCraftState.cpp:275
Coloured button with a text label.
Definition: TextButton.h:40
GeoscapeCraftState(Game *game, Craft *craft, Globe *globe, Waypoint *waypoint)
Creates the Geoscape Craft state.
Definition: GeoscapeCraftState.cpp:50
void btnPatrolClick(Action *action)
Handler for clicking the Patrol button.
Definition: GeoscapeCraftState.cpp:306
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Represents a fixed waypoint on the world.
Definition: Waypoint.h:32
void btnBaseClick(Action *action)
Handler for clicking the Return To Base button.
Definition: GeoscapeCraftState.cpp:284