19 #ifndef OPENXCOM_DISMANTLEFACILITYSTATE_H
20 #define OPENXCOM_DISMANTLEFACILITYSTATE_H
22 #include "../Engine/State.h"
47 Text *_txtTitle, *_txtFacility;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Represents a base facility placed in a base.
Definition: BaseFacility.h:38
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: DismantleFacilityState.cpp:102
Text string displayed on screen.
Definition: Text.h:41
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: DismantleFacilityState.cpp:144
~DismantleFacilityState()
Cleans up the Dismantle Facility state.
Definition: DismantleFacilityState.cpp:92
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Interactive view of a base.
Definition: BaseView.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Window shown when the player tries to dismantle a facility.
Definition: DismantleFacilityState.h:38
DismantleFacilityState(Game *game, Base *base, BaseView *view, BaseFacility *fac)
Creates the Dismantle Facility state.
Definition: DismantleFacilityState.cpp:44