OpenXcom  1.0
Open-source clone of the original X-Com
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DismantleFacilityState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_DISMANTLEFACILITYSTATE_H
20 #define OPENXCOM_DISMANTLEFACILITYSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Base;
28 class BaseView;
29 class BaseFacility;
30 class TextButton;
31 class Window;
32 class Text;
33 
39 {
40 private:
41  Base *_base;
42  BaseView *_view;
43  BaseFacility *_fac;
44 
45  TextButton *_btnOk, *_btnCancel;
46  Window *_window;
47  Text *_txtTitle, *_txtFacility;
48 public:
50  DismantleFacilityState(Game *game, Base *base, BaseView *view, BaseFacility *fac);
54  void btnOkClick(Action *action);
56  void btnCancelClick(Action *action);
57 };
58 
59 }
60 
61 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Represents a base facility placed in a base.
Definition: BaseFacility.h:38
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: DismantleFacilityState.cpp:102
Text string displayed on screen.
Definition: Text.h:41
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: DismantleFacilityState.cpp:144
~DismantleFacilityState()
Cleans up the Dismantle Facility state.
Definition: DismantleFacilityState.cpp:92
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Interactive view of a base.
Definition: BaseView.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Window shown when the player tries to dismantle a facility.
Definition: DismantleFacilityState.h:38
DismantleFacilityState(Game *game, Base *base, BaseView *view, BaseFacility *fac)
Creates the Dismantle Facility state.
Definition: DismantleFacilityState.cpp:44