19 #ifndef OPENXCOM_DELETEGAMESTATE_H
20 #define OPENXCOM_DELETEGAMESTATE_H
23 #include "OptionsBaseState.h"
24 #include "../Engine/State.h"
42 std::string _filename;
43 OptionsOrigin _origin;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
DeleteGameState(Game *game, OptionsOrigin origin, const std::string &save)
Creates the Confirm state.
Definition: DeleteGameState.cpp:42
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void btnYesClick(Action *action)
Handler for clicking the confirm button.
Definition: DeleteGameState.cpp:109
Text string displayed on screen.
Definition: Text.h:41
~DeleteGameState()
Cleans up the Confirm state.
Definition: DeleteGameState.cpp:99
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnNoClick(Action *action)
Handler for clicking the cancel button.
Definition: DeleteGameState.cpp:104
window used to confirm save game deletion.
Definition: DeleteGameState.h:36