19 #ifndef OPENXCOM_DEBRIEFINGSTATE_H
20 #define OPENXCOM_DEBRIEFINGSTATE_H
22 #include "../Engine/State.h"
41 struct DebriefingStat {
DebriefingStat(std::string _item,
bool recovery) : item(_item), qty(0), score(0), recovery(recovery) {}; std::string item;
int qty;
int score;
bool recovery; };
43 struct ReequipStat { std::string item;
int qty; std::wstring craft; };
55 std::vector<DebriefingStat*> _stats;
58 Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtScore, *_txtRecovery, *_txtRating;
59 TextList *_lstStats, *_lstRecovery, *_lstTotal;
60 std::vector<ReequipStat> _missingItems;
61 std::map<RuleItem*, int> _rounds;
63 void addStat(
const std::string &name,
int quantity,
int score);
65 void prepareDebriefing();
67 void recoverItems(std::vector<BattleItem*> *from,
Base *base);
69 void reequipCraft(
Base *base,
Craft *craft,
bool vehicleItemsCanBeDestroyed);
70 bool _noContainment, _manageContainment, _destroyBase;
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
~DebriefingState()
Cleans up the Debriefing state.
Definition: DebriefingState.cpp:240
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: DebriefingState.cpp:257
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
DebriefingState(Game *game)
Creates the Debriefing state.
Definition: DebriefingState.cpp:74
Debriefing screen shown after a Battlescape mission that displays the results.
Definition: DebriefingState.h:49
Definition: DebriefingState.h:43
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Definition: DebriefingState.h:41
Represents a region of the world.
Definition: Region.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Represents a country that funds the player.
Definition: Country.h:34