19 #ifndef OPENXCOM_CRAFTSSTATE_H
20 #define OPENXCOM_CRAFTSSTATE_H
22 #include "../Engine/State.h"
42 Text *_txtTitle, *_txtBase, *_txtName, *_txtStatus, *_txtWeapon, *_txtCrew, *_txtHwp;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void init()
Updates the craft info.
Definition: CraftsState.cpp:130
CraftsState(Game *game, Base *base)
Creates the Crafts state.
Definition: CraftsState.cpp:46
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void lstCraftsClick(Action *action)
Handler for clicking the Crafts list.
Definition: CraftsState.cpp:163
Equip Craft screen that lets the player manage all the crafts in a base.
Definition: CraftsState.h:37
~CraftsState()
Cleans up the Crafts state.
Definition: CraftsState.cpp:121
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftsState.cpp:148
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44