19 #ifndef OPENXCOM_CRAFTPATROLSTATE_H
20 #define OPENXCOM_CRAFTPATROLSTATE_H
22 #include "../Engine/State.h"
45 Text *_txtDestination, *_txtPatrolling;
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Window displayed when a craft starts patrolling a waypoint.
Definition: CraftPatrolState.h:37
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftPatrolState.cpp:104
~CraftPatrolState()
Cleans up the Geoscape Craft state.
Definition: CraftPatrolState.cpp:95
void btnRedirectClick(Action *action)
Handler for clicking the Redirect Craft button.
Definition: CraftPatrolState.cpp:113
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
CraftPatrolState(Game *game, Craft *craft, Globe *globe)
Creates the Geoscape Craft state.
Definition: CraftPatrolState.cpp:42