19 #ifndef OPENXCOM_CRAFTERRORSTATE_H
20 #define OPENXCOM_CRAFTERRORSTATE_H
23 #include "../Engine/State.h"
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
~CraftErrorState()
Cleans up the Craft Error state.
Definition: CraftErrorState.cpp:84
Window used to notify the player when an error occurs with a craft procedure.
Definition: CraftErrorState.h:37
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Coloured button with a text label.
Definition: TextButton.h:40
void btnOk5SecsClick(Action *action)
Handler for clicking the OK 5 Secs button.
Definition: CraftErrorState.cpp:102
CraftErrorState(Game *game, GeoscapeState *state, const std::wstring &msg)
Creates the Craft Error state.
Definition: CraftErrorState.cpp:39
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftErrorState.cpp:93