OpenXcom  1.0
Open-source clone of the original X-Com
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CraftErrorState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CRAFTERRORSTATE_H
20 #define OPENXCOM_CRAFTERRORSTATE_H
21 
22 #include <string>
23 #include "../Engine/State.h"
24 
25 namespace OpenXcom
26 {
27 
28 class TextButton;
29 class Window;
30 class Text;
31 class GeoscapeState;
32 
37 class CraftErrorState : public State
38 {
39 private:
40  GeoscapeState *_state;
41  TextButton *_btnOk, *_btnOk5Secs;
42  Window *_window;
43  Text *_txtMessage;
44 public:
46  CraftErrorState(Game *game, GeoscapeState *state, const std::wstring &msg);
50  void btnOkClick(Action *action);
52  void btnOk5SecsClick(Action *action);
53 };
54 
55 }
56 
57 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
~CraftErrorState()
Cleans up the Craft Error state.
Definition: CraftErrorState.cpp:84
Window used to notify the player when an error occurs with a craft procedure.
Definition: CraftErrorState.h:37
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Coloured button with a text label.
Definition: TextButton.h:40
void btnOk5SecsClick(Action *action)
Handler for clicking the OK 5 Secs button.
Definition: CraftErrorState.cpp:102
CraftErrorState(Game *game, GeoscapeState *state, const std::wstring &msg)
Creates the Craft Error state.
Definition: CraftErrorState.cpp:39
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftErrorState.cpp:93