19 #ifndef OPENXCOM_CRAFTARMORSTATE_H
20 #define OPENXCOM_CRAFTARMORSTATE_H
22 #include "../Engine/State.h"
42 Text *_txtTitle, *_txtName, *_txtCraft, *_txtArmor;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
CraftArmorState(Game *game, Base *base, size_t craft)
Creates the Craft Armor state.
Definition: CraftArmorState.cpp:46
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftArmorState.cpp:149
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
Select Armor screen that lets the player pick armor for the soldiers on the craft.
Definition: CraftArmorState.h:37
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: CraftArmorState.cpp:158
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
~CraftArmorState()
Cleans up the Craft Armor state.
Definition: CraftArmorState.cpp:126
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void init()
Updates the soldier armors.
Definition: CraftArmorState.cpp:134