19 #ifndef OPENXCOM_CONFIRMNEWBASESTATE_H
20 #define OPENXCOM_CONFIRMNEWBASESTATE_H
22 #include "../Engine/State.h"
44 Text *_txtCost, *_txtArea;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
ConfirmNewBaseState(Game *game, Base *base, Globe *globe)
Creates the Confirm New Base state.
Definition: ConfirmNewBaseState.cpp:45
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
Screen that allows the player to confirm a new base on the globe.
Definition: ConfirmNewBaseState.h:38
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: ConfirmNewBaseState.cpp:131
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ConfirmNewBaseState.cpp:113
~ConfirmNewBaseState()
Cleans up the Confirm New Base state.
Definition: ConfirmNewBaseState.cpp:104
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44