19 #ifndef OPENXCOM_CONFIRMLOADSTATE_H
20 #define OPENXCOM_CONFIRMLOADSTATE_H
22 #include "../Engine/State.h"
24 #include "OptionsBaseState.h"
39 OptionsOrigin _origin;
40 std::string _fileName;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Confirms loading a save with missing content.
Definition: ConfirmLoadState.h:36
Text string displayed on screen.
Definition: Text.h:41
ConfirmLoadState(Game *game, OptionsOrigin origin, std::string fileName)
Creates a new confirmation state.
Definition: ConfirmLoadState.cpp:39
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: ConfirmLoadState.cpp:111
Coloured button with a text label.
Definition: TextButton.h:40
virtual ~ConfirmLoadState()
Cleans up the confirmation state.
Definition: ConfirmLoadState.cpp:93
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: ConfirmLoadState.cpp:101
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44