19 #ifndef OPENXCOM_CONFIRMDESTINATIONSTATE_H
20 #define OPENXCOM_CONFIRMDESTINATIONSTATE_H
22 #include "../Engine/State.h"
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: ConfirmDestinationState.cpp:147
ConfirmDestinationState(Game *game, Craft *craft, Target *target)
Creates the Confirm Destination state.
Definition: ConfirmDestinationState.cpp:45
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ConfirmDestinationState.cpp:114
~ConfirmDestinationState()
Cleans up the Confirm Destination state.
Definition: ConfirmDestinationState.cpp:105
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Base class for targets on the globe with a set of radian coordinates.
Definition: Target.h:35
Window that allows the player to confirm a craft's new destination.
Definition: ConfirmDestinationState.h:37