OpenXcom  1.0
Open-source clone of the original X-Com
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ConfirmCydoniaState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CONFIRMCYDONIASTATE_H
20 #define OPENXCOM_CONFIRMCYDONIASTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 class Craft;
27 class Window;
28 class Text;
29 class TextButton;
30 
35 class ConfirmCydoniaState : public State
36 {
37 private:
38  Window *_window;
39  Text *_txtMessage;
40  TextButton *_btnNo, *_btnYes;
41  Craft *_craft;
42 public:
44  ConfirmCydoniaState(Game *game, Craft *craft);
48  void btnNoClick(Action *action);
50  void btnYesClick(Action *action);
51 
52 };
53 
54 }
55 
56 #endif
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
~ConfirmCydoniaState()
Cleans up the Select Destination state.
Definition: ConfirmCydoniaState.cpp:84
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Screen that allows the player to pick a target for a craft on the globe.
Definition: ConfirmCydoniaState.h:35
void btnYesClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: ConfirmCydoniaState.cpp:92
Coloured button with a text label.
Definition: TextButton.h:40
void btnNoClick(Action *action)
Handler for clicking the Cancel button.
Definition: ConfirmCydoniaState.cpp:114
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
ConfirmCydoniaState(Game *game, Craft *craft)
Creates the Select Destination state.
Definition: ConfirmCydoniaState.cpp:40