OpenXcom  1.0
Open-source clone of the original X-Com
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CannotReequipState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CANNOTREEQUIPSTATE_H
20 #define OPENXCOM_CANNOTREEQUIPSTATE_H
21 
22 #include "../Engine/State.h"
23 #include "DebriefingState.h"
24 #include <vector>
25 
26 namespace OpenXcom
27 {
28 
29 class TextButton;
30 class Window;
31 class Text;
32 class TextList;
33 
38 class CannotReequipState : public State
39 {
40 private:
41  TextButton *_btnOk;
42  Window *_window;
43  Text *_txtTitle, *_txtItem, *_txtQuantity, *_txtCraft;
44  TextList *_lstItems;
45 public:
47  CannotReequipState(Game *game, std::vector<ReequipStat> missingItems);
51  void btnOkClick(Action *action);
52 };
53 
54 }
55 
56 #endif
~CannotReequipState()
Cleans up the Cannot Reequip state.
Definition: CannotReequipState.cpp:108
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CannotReequipState.cpp:116
Screen shown when there's not enough equipment to re-equip a craft after a mission.
Definition: CannotReequipState.h:38
Coloured button with a text label.
Definition: TextButton.h:40
CannotReequipState(Game *game, std::vector< ReequipStat > missingItems)
Creates the Cannot Reequip state.
Definition: CannotReequipState.cpp:42
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44