19 #ifndef OPENXCOM_BUILDFACILITIESSTATE_H
20 #define OPENXCOM_BUILDFACILITIESSTATE_H
23 #include "../Engine/State.h"
33 class RuleBaseFacility;
44 std::vector<RuleBaseFacility*> _facilities;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
virtual void PopulateBuildList()
Populates the build option list.
Definition: BuildFacilitiesState.cpp:100
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
virtual void lstFacilitiesClick(Action *action)
Handler for clicking the Facilities list.
Definition: BuildFacilitiesState.cpp:139
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BuildFacilitiesState.cpp:130
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
BuildFacilitiesState(Game *game, Base *base, State *state)
Creates the Build Facilities state.
Definition: BuildFacilitiesState.cpp:43
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void init()
Updates the base stats.
Definition: BuildFacilitiesState.cpp:120
~BuildFacilitiesState()
Cleans up the Build Facilities state.
Definition: BuildFacilitiesState.cpp:92
Window shown with all the facilities available to build.
Definition: BuildFacilitiesState.h:39