OpenXcom  1.0
Open-source clone of the original X-Com
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BuildFacilitiesState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BUILDFACILITIESSTATE_H
20 #define OPENXCOM_BUILDFACILITIESSTATE_H
21 
22 #include <vector>
23 #include "../Engine/State.h"
24 
25 namespace OpenXcom
26 {
27 
28 class Base;
29 class TextButton;
30 class Window;
31 class Text;
32 class TextList;
33 class RuleBaseFacility;
34 
40 {
41 protected:
42  Base *_base;
43  State *_state;
44  std::vector<RuleBaseFacility*> _facilities;
45 
46  TextButton *_btnOk;
47  Window *_window;
48  Text *_txtTitle;
49  TextList *_lstFacilities;
50 public:
52  BuildFacilitiesState(Game *game, Base *base, State *state);
56  virtual void PopulateBuildList();
58  void init();
60  void btnOkClick(Action *action);
62  virtual void lstFacilitiesClick(Action *action);
63 };
64 
65 }
66 
67 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
virtual void PopulateBuildList()
Populates the build option list.
Definition: BuildFacilitiesState.cpp:100
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
virtual void lstFacilitiesClick(Action *action)
Handler for clicking the Facilities list.
Definition: BuildFacilitiesState.cpp:139
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BuildFacilitiesState.cpp:130
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
BuildFacilitiesState(Game *game, Base *base, State *state)
Creates the Build Facilities state.
Definition: BuildFacilitiesState.cpp:43
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void init()
Updates the base stats.
Definition: BuildFacilitiesState.cpp:120
~BuildFacilitiesState()
Cleans up the Build Facilities state.
Definition: BuildFacilitiesState.cpp:92
Window shown with all the facilities available to build.
Definition: BuildFacilitiesState.h:39