OpenXcom  1.0
Open-source clone of the original X-Com
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BriefingState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BRIEFINGSTATE_H
20 #define OPENXCOM_BRIEFINGSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class Craft;
31 class Base;
32 
37 class BriefingState : public State
38 {
39 private:
40  TextButton *_btnOk;
41  Window *_window;
42  Text *_txtTitle, *_txtTarget, *_txtCraft, *_txtBriefing;
43 public:
45  BriefingState(Game *game, Craft *craft = 0, Base *base = 0);
49  void btnOkClick(Action *action);
50 };
51 
52 }
53 
54 #endif
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Briefing screen which displays info about a Crash Site mission.
Definition: BriefingState.h:37
BriefingState(Game *game, Craft *craft=0, Base *base=0)
Creates the Briefing state.
Definition: BriefingState.cpp:50
~BriefingState()
Cleans up the Briefing state.
Definition: BriefingState.cpp:160
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition: BriefingState.cpp:169
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44