19 #ifndef OPENXCOM_BRIEFINGSTATE_H
20 #define OPENXCOM_BRIEFINGSTATE_H
22 #include "../Engine/State.h"
42 Text *_txtTitle, *_txtTarget, *_txtCraft, *_txtBriefing;
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
Briefing screen which displays info about a Crash Site mission.
Definition: BriefingState.h:37
BriefingState(Game *game, Craft *craft=0, Base *base=0)
Creates the Briefing state.
Definition: BriefingState.cpp:50
~BriefingState()
Cleans up the Briefing state.
Definition: BriefingState.cpp:160
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition: BriefingState.cpp:169
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44