OpenXcom  1.0
Open-source clone of the original X-Com
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BaseNameState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BASENAMESTATE_H
20 #define OPENXCOM_BASENAMESTATE_H
21 
22 #include "../Engine/State.h"
23 #include "Globe.h"
24 
25 namespace OpenXcom
26 {
27 
28 class Base;
29 class Window;
30 class Text;
31 class TextEdit;
32 class TextButton;
33 class Globe;
34 
40 class BaseNameState : public State
41 {
42 private:
43  Base *_base;
44  Globe *_globe;
45  Window *_window;
46  Text *_txtTitle;
47  TextEdit *_edtName;
48  TextButton *_btnOk;
49  bool _first;
50 public:
52  BaseNameState(Game *game, Base *base, Globe *globe, bool first);
56  void btnOkClick(Action *action);
58  void edtNameChange(Action *action);
59 };
60 
61 }
62 
63 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void edtNameChange(Action *action)
Handler for changing text on the Name edit.
Definition: BaseNameState.cpp:102
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BaseNameState.cpp:123
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
~BaseNameState()
Cleans up the Base Name state.
Definition: BaseNameState.cpp:92
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
BaseNameState(Game *game, Base *base, Globe *globe, bool first)
Creates the Base Name state.
Definition: BaseNameState.cpp:43
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Window used to input a name for a new base.
Definition: BaseNameState.h:40
Editable version of Text.
Definition: TextEdit.h:35