19 #ifndef OPENXCOM_BASENAMESTATE_H
20 #define OPENXCOM_BASENAMESTATE_H
22 #include "../Engine/State.h"
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void edtNameChange(Action *action)
Handler for changing text on the Name edit.
Definition: BaseNameState.cpp:102
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BaseNameState.cpp:123
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
~BaseNameState()
Cleans up the Base Name state.
Definition: BaseNameState.cpp:92
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
BaseNameState(Game *game, Base *base, Globe *globe, bool first)
Creates the Base Name state.
Definition: BaseNameState.cpp:43
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Window used to input a name for a new base.
Definition: BaseNameState.h:40
Editable version of Text.
Definition: TextEdit.h:35