19 #ifndef OPENXCOM_ALLOCATEPSITRAININGSTATE_H
20 #define OPENXCOM_ALLOCATEPSITRAININGSTATE_H
22 #include "../Engine/State.h"
43 Text *_txtTitle, *_txtTraining, *_txtName, *_txtRemaining;
44 Text *_txtPsiStrength, *_txtPsiSkill;
46 std::vector<Soldier*> _soldiers;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
~AllocatePsiTrainingState()
Cleans up the Psi Training state.
Definition: AllocatePsiTrainingState.cpp:151
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: AllocatePsiTrainingState.cpp:169
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
Screen shown monthly to allow changing soldiers currently in psi training.
Definition: AllocatePsiTrainingState.h:38
AllocatePsiTrainingState(Game *game, Base *base)
Creates the Psi Training state.
Definition: AllocatePsiTrainingState.cpp:46
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: AllocatePsiTrainingState.cpp:160