OpenXcom  1.0
Open-source clone of the original X-Com
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AllocatePsiTrainingState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_ALLOCATEPSITRAININGSTATE_H
20 #define OPENXCOM_ALLOCATEPSITRAININGSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class Base;
31 class TextList;
32 class Soldier;
33 
39 {
40 private:
41  TextButton *_btnOk;
42  Window *_window;
43  Text *_txtTitle, *_txtTraining, *_txtName, *_txtRemaining;
44  Text *_txtPsiStrength, *_txtPsiSkill;
45  TextList *_lstSoldiers;
46  std::vector<Soldier*> _soldiers;
47  size_t _sel;
48  int _labSpace;
49  Base *_base;
50 public:
52  AllocatePsiTrainingState(Game *game, Base *base);
56  void btnOkClick(Action *action);
58  void lstSoldiersClick(Action *action);
59 };
60 
61 }
62 
63 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
~AllocatePsiTrainingState()
Cleans up the Psi Training state.
Definition: AllocatePsiTrainingState.cpp:151
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: AllocatePsiTrainingState.cpp:169
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
Screen shown monthly to allow changing soldiers currently in psi training.
Definition: AllocatePsiTrainingState.h:38
AllocatePsiTrainingState(Game *game, Base *base)
Creates the Psi Training state.
Definition: AllocatePsiTrainingState.cpp:46
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: AllocatePsiTrainingState.cpp:160